RFP QuestBeta
ClosedStage · tender

Tate

Tate Schools Multi-Sensory Game

IT ServicesCPV 72000000
Value£60k
Deadline25 Apr 2025
Published4 Apr 2025
RegionNationwide
Timeline
Published 4 Apr 2025ClosedCloses 25 Apr 2025
Who to contact
procurement@tate.org.uk

The procurement contact named on the official notice.

How to submit

by email to Procurement@tate.org.uk Please title your email appropriately and bear in mind the deadline of 12:00 25/04/2025 as no late tenders will be accepted.

The submission route named on the official notice.

Contract value in context
£60ktotal contract value
median £120k
this tender£0£3.5m

This sits in the lower-middle of the IT Services band — a mid-scale opportunity. Based on 36,449 valued IT Services tenders in our corpus.

When this comes round again

Tate has published 3 IT Services notices, about every 8 months. On that rhythm the next one is expected around March 2027.


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The brief

Tate Schools is a new digital space for teachers and students on Tate's website that will fully launch in Autumn 2025.

It will be a prominent and accessible digital destination for teachers, with a comprehensive set of thought-provoking and inclusive resources and tools designed to bring artists, ideas and Tate's collection directly into classrooms across the UK.

We are looking for a supplier to produce and deliver an online multi-sensory creation game to complement the range of classroom resources currently available on this platform.

The game, or interactive making tool, must be designed and developed with the needs of students with SEND (special educational needs and disabilities) as a priority, specifically students with PMLD (profound and multiple learning disabilities), but which is engaging and usable for all abilities.

It should be intuitive to play, with minimal instructions and visual communication (use of symbols and clear icons) prioritised.

It should not be dependent on fine motor skills.

It must offer a multi-sensory route into digital creativity that is visually and sonically rich - encouraging a playful, exploratory process with a digital outcome which can be shared with classmates/ teachers/ family and friends.

Within the game there should be options for materials and encourage process-led making in the classroom using sound/ colour/ texture.

The tone and atmosphere of this digital experience should be calming and support engagement and curiosity in the present moment.

It could be used as a resource to support students' wellbeing in the classroom.

Requirements

What the notice asks for

01

The game, or interactive making tool, must

The game, or interactive making tool, must be designed and developed with the needs of students with SEND (special educational needs and disabilities) as a priority, specifically students with PMLD (profound and multiple learning disabilities), but which is engaging and usable for all abilities.

02

It should be intuitive to play,

It should be intuitive to play, with minimal instructions and visual communication (use of symbols and clear icons) prioritised.

03

It should not be dependent on fine

It should not be dependent on fine motor skills.

04

It must offer a multi-sensory route into

It must offer a multi-sensory route into digital creativity that is visually and sonically rich.

05

Within the game there should be options

Within the game there should be options for materials and encourage process-led making in the classroom using sound/ colour/ texture.

Sentences from the notice that state an obligation, surfaced automatically and shown in the order they appear. Not an exhaustive list — always confirm against the tender documents.

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Source & provenance
OCID
ocds-h6vhtk-04fdb9
Stage
tender · Open
Source
Find a Tender
Buyer ref
013252-2025
View the original notice on Find a Tender

Contains public sector information licensed under the Open Government Licence v3.0. Source data © Crown copyright.

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